Age of wonders 3 gameplay1/8/2024 ![]() Upon completing my internship I received a score of 90% (18/20) and got offered a job as a C++ gameplay programmer. One of the key things I learned during my internship was advanced debugging (using databreakpoints, stepping through code and using the callstack) to find difficult bugs. Ěutomated Quest system for cities & dwellings (CORE gameplay feature)Īge of Wonders III - GamesCom 2013 Gameplay: Age of Wonders III - GDC 2013 Gameplay:ĭuring my internship at Triumph Studios I have learned many new things such as working with designers and artists, working in a large codebase and improving my C++ skills.Ğntire custom Quest system (CORE gameplay feature).Ĝustom names for cities, fortresses and items.ĜityName Manager to manage random names for cities, fortresses and dwellings.Ĝreating & implementing a UI management system. ![]() Internship duration: 5 months (February 2013 - July 2013)Įmployment duration: 5 months (July 2013 - December 2013)
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |